Spaces
The Digital Scholarship Lab is located on the lower-level of Raynor Memorial Libraries. The Lab offers a reservable Media Editing Room for media projects, a Virtual Reality Room, an open classroom with a large flat panel display, a Mac Lab loaded with Adobe CC, media equipment, and other technology available to loan. Please contact staff for more information on reserving and using specific spaces within the lab.
Microsoft Surface Hub
The Microsoft Surface Hub is a large, touchscreen, interactive, reservable monitor space. It can be reserved for use by up to 2 students at a time to assist in study groups, presentation preparation, and can be used to test out exhibits or other applications.
Open Classroom
DSLab workshops and orientations are taught here! This space has 12 flexible tables, 6 moveable whiteboards, a large flat panel display and a projector.
Media Equipment Borrowing Desk
Check out media equipment from voice recorders to iPhone chargers. Staff are available to help with equipment questions and concerns.
Mac Lab
Mac computers are located in the Lab for media projects. These machines include Adobe CC, iMovie, GarageBand and more.
PC Pod
Working on a media project doesn't mean you have to be a "Mac" Person. Our pod of PC computers are loaded with Adobe CC as well as Movie Maker and Power BI.
Media Editing Room
The Media Editing Room is a reservable space dedicated for digital media projects. This room includes workstations for both Mac and PC platforms, both with an array of software. The room also contains a microphone in addition to sound recording equipment that can be checked out at the Media Equipment Borrowing Desk.
Learn more about the Media Editing Room →
Media Tutor Help
Media tutors are available to help you with your technical needs.
Virtual Reality Room
The Virtual Reality Room is a place that provides students and faculty a way to experience and experiment with virtual reality as a way to further enhance their learning and teaching. Virtual reality is a great way to simulate different environments or to create three-dimensional, virtual visualizations that aren't possible in the real world.